Thursday 25 April 2013

Seeking Solace in Tomb Raider

(So, kind of a rollicking, wild ride solace)

(Also, since I possess only playstation 1,  I've been solacing in old Tomb Raider - none of this new fangled, realistically rendered graphics technology for me; the tombs I'm raiding are polygon shaped)

I have much awe for Lara Croft (legendary adventurer and artefact collector of the Tomb Raider series); her unwavering, energetic devotion to the exploration of interesting and striking - and frequently dangerous - locations. (Also, unexpectedly dangerous - gorillas in the Monastery!). She never falters in the face of imminent death, probably due to her uncanny ability to re-animate from expiration after undergoing the mysterious process known as 'reload game'. She has incredible strength, stamina and gravity-defying gymnastics. I have never heard her use potty language, even when she catches on fire. And she has steely attitude.

(However, despite her almost supernatural capacity for maintaining grace under fire, Lara's serenity does, at times, elude her. She can be inclined to unceremonious bumping into walls, accompanied by guttural grunting, and she will let out blood-curdling screams whenever she (mostly) unintentionally plummets into cavernous depths and ravines. And when she's swimming, she has a tendency to position her bottom so it fills, and thus obscures, the screen.)

But I had not realized (until about a month ago) just how much these atmospheric games offer escapist comfort. (Comfort levels which are greatly increased by having cheat codes that allow unlimited ammo and health - though these won't save Lara when her enemy is a tricky set of jumps over cavernous depths and ravines; only incredible skill on the part of the console controller can do that).

I've found a Happy Place at Tomb Raider. An inner calm. I (as Lara) can wander Zen-like through snowy Tibet, searching for the Ice Palace (whilst carefully avoiding massive rolling snowballs, snow leopards and, of course, yeti). Or I can dive down to the bottom of the ocean and explore the tranquil metal-blue of the Wreck of the Maria Doria. There are also shadowy, not-quite-terrestrial worlds to encounter. And, most importantly, I can roam the ethereal ancient sands of Earth's caves and tombs, from Egypt to Peru.

And if anything or anyone gets in my way, I can blast them to the gods with my grenade pistol!

Here is a Flying Swordsman getting in my way on the magical Floating Islands (Tomb Raider 2):


And here are pieces of the Flying Swordsman after experiencing the 'magic' of my grenade pistol (note his disembodied sword at top of screen):

No comments: